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Warped reality terminology6/6/2023 A camera may be mounted onto the head-worn display device to capture images or videos of the scene being viewed by the user.Ĭurrent optical systems, such as those in MR systems, optically render virtual content. The transparent element, often referred to as a “combiner,” superimposes light from the display over the user's view of the real world, where light from the display projects an image of virtual content over the see-through view of the real objects in the environment. With an “optical see-through” display, a user can see through transparent (or semi-transparent) elements in a display system to view directly the light from real objects in an environment. Head-worn display devices that enable AR provide concurrent viewing of both real and virtual objects. If the head-worn display device is used to present multiple virtual objects, measurements of head pose can be used to render the scene to match the user's dynamically changing head pose and provide an increased sense of immersion. If the user's head motions are detected by the display device, the data being displayed can be updated to take the change in head pose (i.e., the orientation and/or location of user's head) into account.Īs an example, if a user wearing a head-worn display device views a virtual representation of a virtual object on the display device and walks around an area where the virtual object appears, the virtual object can be rendered for each viewpoint, giving the user the perception that they are walking around an object that occupies real space. MR systems typically employ wearable display devices (e.g., head-worn displays, helmet-mounted displays, or smart glasses) that are at least loosely coupled to a user's head, and thus move when the user's head moves. 27, 2014 (attorney docket number ML.20011.00), the contents of which are hereby expressly and fully incorporated by reference in their entirety, as though set forth in full. Some such optical systems are described in U.S. Various optical systems generate images at various depths for displaying MR (VR and AR) scenarios. Accordingly, AR scenarios involve presentation of digital or virtual image information with transparency to the real-world visual input. An AR scenario typically involves presentation of digital or virtual image information as an augmentation to visualization of the real-world around the user (i.e., transparency to real-world visual input). A VR scenario typically involves presentation of digital or virtual image information without transparency to actual real-world visual input. Modern computing and display technologies have facilitated the development of “mixed reality” (MR) systems for so called “virtual reality” (VR) or “augmented reality” (AR) experiences, wherein digitally reproduced images or portions thereof are presented to a user in a manner wherein they seem to be, or may be perceived as, real. The present disclosure relates to mixed reality systems with virtual content compositing, and methods for generating a mixed reality experience including composite virtual content using same. 17, 2017, which is hereby incorporated by reference in its entirety. The present application also includes subject matter similar to the subject matter described in U.S. The foregoing applications are hereby incorporated by reference into the present application in their entirety. 16, 2018, entitled “MIXED REALITY SYSTEM WITH MULTI-SOURCE VIRTUAL CONTENT COMPOSITING AND METHOD OF GENERATING VIRTUAL CONTENT USING SAME”, which claims priority to U.S. The present application is a continuation of U.S.
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